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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

As we can see, in Deferred Rendering, the calculation of a pixel’s color is uniformly performed in the lighting phase. Since the calculation is all done in the lighting phase, the pixels of the hidden parts of the models have already been discarded by depth testing, greatly avoiding unnecessary computations and thus improving performance.

Render 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texture maps and shaders. They may also be required to use software that processes scans and photogrammetry.

Film 52
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines.