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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Write the idea down in as much detail as is feasible – what it looks or smells like, how it should seem or feel, what effects it should have on the viewer, or on the code. And I see it as the ultimate compilation of art(s) – light, sound, visuals, narrative, mechanics, psychology – a crafted or distilled experience.

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Choose Your Own Adventure: Self-Publish Board Games or Not?

Brand Game Development

You are quality assurance. Publishers have all sorts of vetting mechanisms in place that keep you from going to market with a bad game. That may sound icky, but don’t simply write off the traditional publishing route. You do the game development and playtesting. You go find the art. You are customer service.

Games 130
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Ensuring Game Quality with Black Box and Grey Box Testing in Automation 

iXie gaming

All in All, Black Box Testing is ideal for checking the overall functionality of the game, including user interfaces, graphics, and gameplay mechanics. Testers can focus on critical areas of the game, such as core mechanics or complex algorithms, while still ensuring that the overall user experience remains intact.

Code 52
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A Comprehensive Guide to Regression Testing in Video Games

iXie gaming

Focus on the riskiest and most critical aspects of your game, including gameplay mechanics, security, compatibility, and core features. Also, it helps foster a culture of continuous learning and quality. Final Thoughts Regression testing is crucial in game quality assurance. And that’s where prioritization comes in.

Bug 52
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The Role of Computer Science in Video Games

Game Designing

Whether you want to go deeper into game architecture, design, testing, quality assurance, or another aspect, a computer science degree will allow you to further hone your other skills and pursue the niche that interests you. How is Computer Science Used in Video Games? Check out their specific roles below.

Games 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

They oversee both the foundation and execution of the game mechanics and overall user experience. They turn the vision of game designers into a functional reality, writing the code that governs how a game behaves. Others are writers and/or world directors who focus on player experience.

Film 52