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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. This collaborative dynamic reflects the teams studio philosophy.

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Endless Runner Games – Core Mechanics and Top Titles

Logic Simplified

Source: Business of Apps ) Subway Surfers, an endless runner game, was released by Kiloo Games and SYBO studio in May 2012. Core Mechanics of an Endless Runner Game Game mechanics make a video game engaging and challenging for players. Temple Run Temple Run was released in 2021 by Imangi Studios. on Jul 25, 2018.

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Game Art Studio: The Future of Game Development?

iXie gaming

This is why game art studios have emerged over the past decade. Instead of working on the next big blockbuster title alone, game art studios help companies create their titles with minimal financial investment. This article will explain about Game Art Studios and what it means for the future of gaming! What is a Game Art Studio?

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How Coin Master Disrupted Social Casino and Pocketed $100M

Deconstructor of Fun

This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). Product differentiation is driven by UX, art styles, production quality and minor meta systems such as quests and saga maps. To make sure you don’t miss on all of the ?content

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Is Clash Mini good enough for global release?

Deconstructor of Fun

If Clash Mini achieves a hit status comparable to every other Supercell global launch before, the relevance for the company would be hard to overstate: First, it would mean the validation of their ‘new studios’ strategy (let’s remember that Clash Mini would be the first game ever released by the Supercell Shanghai studio).

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The Secret Behind Building a Great Mobile Game

Big Games

The players should intuitively understand the mechanism of the game and get engaged with the gameplay within a few minutes they start playing the game. Appealing UX/UI of A Game. The post The Secret Behind Building a Great Mobile Game appeared first on Hashbyte Studio. Make a User-friendly Game.

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Royal Kingdom: Will It Outgrow Its Big Brother’s Influence?

Deconstructor of Fun

King, when they ruled the casual puzzle space, chose to expand the breadth of their casual portfolio: Bubble Witch Saga (bubble shooter), Pet Rescue Saga (collapse/blast), Diamond Digger Saga (digging/water flow mechanic), Blossom Blast Saga (linker), Pyramid Solitaire , etc. Meta Game / UX / UI Here’s where the interesting changes begin.

Puzzle 64