This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
According to Udonis , 62% of users will uninstall a mobilegame if they experience crashes, freezes, or errorshighlighting how critical performance stability is to player retention. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish.
Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. This is an important aspect for mobilegames.
Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.
“The indie game developer scene in Slovenia is growing, but is still relatively small. There is a much stronger presence in the mobilegames segment, but more and more developers are also dabbling in PC games, which is great to see.”
GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobilegames. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1
Eventually the player telemetry stream was swapped out for a meshed network approach. To orchestrate the whole experience, additional specialized servers were deployed using larger EC2 instances with network topology changes to mesh them together. Image: Sky’s concert stadium of fully connected players.
It is applied to all the static meshes on the objects. We use them to achieve the highest level of photorealism in video games. Texturing: Textures are the flat images that are added to the model to give it colour and detail. In this process, the whole object is turned from grayscale to colour scale.
An essential data platform for all mobilegaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. A true masterpiece of an ad rivaling launch trailers from AAA games. Access all previous predictions here.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content