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GH-98163 ) CSGMesh3D now explicitly requires the mesh to be manifold. A manifold mesh must be closed, have each edge connected to only two faces, and have volume. Commonly, this means that it needs to be a watertight mesh without any holes and where you can never see the backside of the triangles. (
Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Morris Arroad ( mortarroad ) has worked on using a more reliable algorithm from Bullet to generate physics convex hulls from meshes. Added basic support for CPU blendshapes in GLES2 ( GH-48480 , GH-51363 ). Search "rendering" in the changelog.
We asked them to write a progress report to present what they're working on and the current status. Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. UX updates. PRs: #62075 , #62910.
our contributor Yuri Roubinsky did a huge rework of the new visual shader's UX , and eventually assumed full maintainership of the feature. Beyond improving usability and fixing bugs, he implemented many additional useful nodes to write more advanced shaders with greater flexibility. For Godot 3.2, and FBX scenes. To add to the 3.2
The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Files: Improve UX of drive letters ( GH-36639 ). Import: Respect 'mesh compression' editor import option in Assimp and glTF importers ( GH-39134 ). Porting existing 3.2 plugins should be fairly straightforward.
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