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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Slow rendering and iteration cycles, delaying content updates. Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). AWS Game Development for cloud-rendering scalability.

Art 52
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D2 log 074 – New level format

Catnip Games

I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. The graphics backend rewrite took a while. However, the situation is now good. Interactive elements will be placed using the in-game editor.

Terrain 52
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. For example, Java is relied on for mobile developments, especially Android.

Code 98
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. TextMeshPro. Universal RP.

Asset 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

Rendering: Add support for glow maps ( GH-54574 ). Rendering: Implement GPUParticles2D sub-emission support ( GH-56888 ). TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ). The Vulkan Mobile backend has a lot of known bugs.

Alpha 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 After meeting the initial goal, we hired karroffel to continue her work on GDNative (more about this below) and work on a new rendering backend. New physically based 3D renderer.

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GSoC 2018 progress report #1

Mircosoft Game Dev

s EEVEE render engine. A peer needs to communicate its network terrain, e.g. its public IP address, whether it’s behind a NAT, and its private IP address. My GSoC project mainly involves creating a GDNative module for Oculus mobile devices and binding an Android module in Godot's core which enables support for the Google VR SDK.