Fake it til’ you make it - faking extended draw distance in mobile games
Game Developer
NOVEMBER 1, 2024
How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing draw distance for better performance.
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Game Developer
NOVEMBER 1, 2024
How Block City Wars developers use shaders and fog effects to fake distant objects, optimizing draw distance for better performance.
Cocos
MAY 21, 2024
Is there a decal shader (screen space decal / deferred decal) on Cocos forward rendering for mobile platform ? mr.kyli…
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Cocos
MAY 18, 2024
Is there a decal shader (screen space decal / deferred decal) on Cocos forward rendering for mobile platform ? mr.kyli…
iXie gaming
SEPTEMBER 17, 2024
In the fast-paced world of mobile game development , visual effects (VFX) play a pivotal role in creating immersive experiences that captivate players. However, achieving this level of visual excellence without compromising performance on mobile devices is a delicate balancing act.
Game From Scratch
APRIL 18, 2024
As with most bundles it is organized into tiers: 1$ Tier Godot 4 Shader Course: Craft Stunning Visuals Mid Tier Master Mobile […] The post Learn to Make Games in Godot 4 GameDev.tv GameFromScratch.com Learn to Make Games in Godot 4 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.
PreMortem.Games
OCTOBER 14, 2024
Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. Another essential tool, the Shader Graph heatmap, provides a visual estimate of the cost associated with different Shader Graph nodes.
Cocos
JULY 8, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JULY 7, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JUNE 21, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JUNE 28, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JUNE 21, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JUNE 21, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JUNE 19, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JUNE 4, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
JUNE 5, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
MAY 28, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Cocos
SEPTEMBER 4, 2023
I’m experiencing the same problem with the shaders, plus it’s swapping out the image with an unwanted garbage one. working fine on Android (Native) and mobile browsers (Android, iOS)
Cocos
MAY 23, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm:
Mircosoft Game Dev
JANUARY 25, 2023
Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). Rendering: Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer ( GH-71939 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).
Cocos
MAY 26, 2024
ScreenSpaceDecal Cocos Creator Introduction Decal Effects in Cocos Game Development Have you ever played the game CS? I can vividly recall playing with friends in an internet cafe, furiously pressing B41 and B51 to spray at each other. In this classic FPS game, there’s a particularly interesting system, which is the spray paint (decal) system.
Game From Scratch
DECEMBER 10, 2024
In this rerun of the earlier bundle there is now only one $25 USD tier: Godot 4 Shader Course: Craft Stunning Visuals Master Mobile Game Development with Godot 4 […] The post Learn To Make Games in Godot 4 Humble Bundle appeared first on GameFromScratch.com.
Mircosoft Game Dev
JANUARY 27, 2023
Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs. Rendering: Add dependency tracker info on geometry create on mobile renderer ( GH-72064 ). Shaders: Several shader preprocessor parser fixes and improvements ( GH-72058 ).
Cocos
AUGUST 29, 2023
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8 error - Attribute a_uv0 is missing, add a dummy data for it.
Cocos
MARCH 29, 2023
Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. All aspects of the project, including programming, shader development, art, and music, are generated by AIGC. Hide the dirction control buttons when running on a computer and display them when running on a mobile device.
Cocos
JANUARY 8, 2023
Cocos’s Built in Toon Shader is not working in Snapdragon Devices(Web Mobile Build) properly and everything looks washed out. Details : Built in toon shader. Has anyone ever came across this issue and has a possible fix around it ? Textures :
Mircosoft Game Dev
DECEMBER 9, 2022
Rendering: Implement CAMERA_VISIBLE_LAYERS as built-in shader variable ( GH-67387 ). Rendering: Fix mobile and gl_compatibility renderers sky_transform operations ( GH-69636 ). Visual Shader: Make custom visual shader nodes automatically updates from script ( GH-69738 ). XR: WebXR is now fully working in Godot 4! (
The Astronauts
MAY 30, 2018
I wanted to check out how’s the performance on a mobile device. Initial port Code for the Mac app is a super simple Cocoa application that either updates a Metal texture from the CPU and draws it to screen, or produces the texture with a Metal compute shader.
Mircosoft Game Dev
JANUARY 15, 2023
Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Rendering is significantly more efficient in Godot 4.0,
Mircosoft Game Dev
AUGUST 2, 2019
Finally, the way light shaders now works is more user friendly to creating custom lighting shaders. The 2D material system is back, so writing custom shaders works with the new Vulkan renderer. The shader language is mostly untouched since Godot 3.x, x, so existing shaders should just work. 2D materials.
Catnip Games
JUNE 20, 2023
The custom terrain shader uses the z-channel to draw water in lower areas of the level. Everything is just one big texture. This gives me freedom in level design and saves work making tiles… tileable. Interactive elements will be placed using the in-game editor. So it’s RGBZ.
Mircosoft Game Dev
SEPTEMBER 23, 2017
For example: On GLES3+ we can use UBOs to optimize shader parameters. Given GLES2 isn't going to disappear any time soon due to low end mobile devices, we still need to support it for a few more years to come. This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. Shader abstraction.
Mircosoft Game Dev
APRIL 8, 2017
It even runs games flawlessly on mobile web! You can have hundreds of thousands of particles on legacy CPUs or mobile. While we offer a default particles material (which is very powerful and customizable), it is possible to write your own particle logic entirely in a shader. Here's a small platformer demo you can try!
Mircosoft Game Dev
NOVEMBER 16, 2022
Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). Rendering: Enable mipmaps in cubemap roughness shader ( GH-68511 ). Rendering: Properly set TIME shader uniform when rendering shadows ( GH-68574 ). Rendering: Scale light shadow bias by soft_shadow_scale to reduce shadow acne ( GH-68339 ).
Cocos
SEPTEMBER 14, 2023
GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A axmol is just a fork of cocos2d-x-4.0: A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1
iXie gaming
AUGUST 17, 2023
Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.
Mircosoft Game Dev
DECEMBER 14, 2014
is to focus on improving the 2D engine with all the feedback that we have gathered during the past months, improving shader support for 2D, visual shader editing (for 2D and 3D), and more draw options such as per-node z-priority. As Godot matures, stability and workflow will keep improving. The plan for 1.1
Mircosoft Game Dev
MARCH 30, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
Mircosoft Game Dev
APRIL 15, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
Mircosoft Game Dev
AUGUST 5, 2022
Asynchronous shader compilation + caching (ubershader). A long awaited improvement to reduce shader compilation stuttering on OpenGL is coming to Godot 3.5, As always, many improvements and fixes to shader editing have been backported from 4.0 There is also a slight compatibility breakage with text-based shaders.
Mircosoft Game Dev
MARCH 8, 2022
Rendering: Fix shader compilation error with anisotropy ( GH-58419 ). Visual Shader: Add few more input/output built-ins ( GH-58719 ). Visual Shader: Add varying support ( GH-58750 ). The Vulkan Mobile backend has a lot of known bugs. Rendering: Add a UniformSet cache (refactoring) ( GH-58832 ).
Game Designing
AUGUST 23, 2023
Monument Valley 2 – 3d mobile game. 00:44) I think a lot of you have probably heard of it and played it before Monument Valley Two, which is a mobile game, I believe. And so it’s like Unity can do crazy stylized 2D, it can do 3D Mobile, it can do a lot.    Summary Unity supports all kinds of games. And there we go.
Mircosoft Game Dev
MAY 3, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Shaders: Many improvements backported from master ( GH-56794 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
Mircosoft Game Dev
MAY 18, 2022
and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Rendering: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). The main changes coming in Godot 3.5
Mircosoft Game Dev
JULY 8, 2022
This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!
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