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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Cross-Platform Considerations Live-service games must be optimized for PC, console, and mobile. Common pitfalls include: (i).

Art 52
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D2 log 074 – New level format

Catnip Games

Everything is just one big texture. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level.

Terrain 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . The asset also includes a new confetti-rain type emitter, as well as extra confetti textures, normal maps, documentation and more. TextMeshPro.

Asset 52
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The Challenges and Triumphs of Filming on Location

Filmustage

The Allure of Authentic Scene Setting: Where Cinema Meets Reality For filmmakers, the natural settings are living, breathing characters woven into the story's texture. The unpredictable elements, ever-changing light, and raw textures create a dynamic backdrop that studio sets simply can't replicate. Local Texture and Cultural Nuance ?️

Film 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ). VideoPlayer: Fix "texture not initialized" error preventing Theora video from playing ( GH-57537 ). The Vulkan Mobile backend has a lot of known bugs. Rendering: Add support for glow maps ( GH-54574 ).

Alpha 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

For low-end systems or mobile devices, we provide a more classical lightmapping workflow. makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. Unfortunately, the visual material editor from Godot 2.1

Render 52
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GSoC 2018 progress report #1

Mircosoft Game Dev

Textures, normal maps and some of the BSDF shaders are already well supported. A peer needs to communicate its network terrain, e.g. its public IP address, whether it’s behind a NAT, and its private IP address. Stereo rendering for Oculus mobile devices. Thus, I had to understand the Native Mobile SDK for Oculus' mobile devices.