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You can access the help menu by pressing ESC key (or clicking on the settings button if you’re playing it on a mobile device). The texturemapping of the Reflection Probe involves more than a simple environment cubemap mapping, it utilizes Projection Correction to ensure the reflection content matches the original.
Even if we put the AO, roughness, and metallic into one single render texture, we still need 5 render textures (position, normal, color, PBR parameters, emissive ) to meet the requirements. That means, on mobile devices, MRT greater than 4 would have compatibility issues. The purposes of slo0, slo1, and slot2 are not clear here.
If they don’t create textures themselves, 3D modelers will work especially closely with texture artists and look development artists (aka surfacing artists) who will add realism and detail to their model through texturemaps and shaders. They may also be required to use software that processes scans and photogrammetry.
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