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Ubisoft debuts NEO NPC AI prototypes | GDC 2024

GamesIndustry.biz

Ubisoft has shown three behind-the-scenes demos at GDC this week on the potential of AI when it comes to building NPCs. Dubbed NEO NPCs, Ubisoft's efforts involves combining AI responses with narrative back stories and prompts designed to avoid making the NPCs appear 'soulless'.

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Crack the case by chatting with GPT in Uncover the Smoking Gun by ReLU Games

PreMortem.Games

Various games now incorporate versions of Chat GPT to enhance NPC interactions. Before Smoking Gun, there was a prototype game called Demon, where GPT played the role of an evil spirit, and the player had to find hidden information and banish the spirit through conversation.

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

AWS Play and Learn Lounge activities AWS generative AI specialists will be on hand in the Play and Learn Lounge throughout GDC, demonstrating how large language models (LLM) and generative AI services enable non-player characters (NPCs) to be more dynamic and intelligent.

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Staying alive is all the victory you can hope for in The Forever Winter by Fun Dog Studios

PreMortem.Games

Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. Just remember, your character is not the chosen one determining the course of the war. They’re a mere mouse in a maze, scrounging for scraps.

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Life’s Meta is using AI to tackle the dating game

Game Daily

Players create their own avatar and persona, and then try to get to know pre-programmed NPCs. You win by ingratiating yourself to the NPC, by saying the right things, and not saying the wrong things. Should the player and the NPC that they are with age together? It’s about creating comfort between the player and the NPC.

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What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game’s premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.

Ask a Game Dev

MOBs that exist within the world independent of players At least one quest that the players are able to accept, progress, complete, and obtain rewards A functioning leveling system that allows players to level up and obtain rewards Functional UI - combat, looting, character inventory, NPC interaction (e.g.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Add-on: The NPC Editor - by Yael Atletl, Tools Programmer. I’ve been a developer at Moonwards for 2 years now and though I’ve had many roles and done many things, from debugging, refactoring code, networking, fixing materials and more, lately I’m the NPCs and tools guy. The NPC Editor creates State Machines and Behavior trees.

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