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Nuverse lets AI do all the talking and moving of NPCs in Earth: Revival

PreMortem.Games

Chinese developer and publisher Nuverse is using AI for all NPC speech and animation in games. For its upcoming science fiction survival title Earth: Revival the development team used a system to generate speech and compute full body animations for NPCs, without any manual intervention. It even helps writing the lines.

AI 194
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Quest Feedback

Grumpy Gamer

Helping a NPC gets you a pet/sidekick [link] may I chime in? I like quests which turn out to be something completely different than you expect, and where the good writing/setup makes you forget that its a scripted event. Funny, and builds NPC character (which they don't do much with after). RPG or adventure, makes no difference.

Fighting 264
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Year 11 of the Cogmind

Grid Sage Games

As repeated in my Year 10 review , I’ve wanted to continue the recent several years’ trend of a higher ratio of game vs. non-game work, implying a lower relative amount of community-facing work, e.g. writing articles, streaming, hanging out discussing mechanics, etc. An NPC parade, by Darby.

Beta 59
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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Nothing stops you from adding more commands, functions, markup tags, or new ways to process the script. // custom NPC AI script example? Both of those famous games are very typical video game RPG style things where you walk around a world and talk to NPCs, one at a time. I wouldn't recommend either anymore.

Scripting 130
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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

Unique non-player character (NPC) dialogue Game replay is important to ensure players return to the game and do not quit when having to replay a certain section, for example due to continued defeat against a difficult adversary. Script writing efficiency NPCs are sometimes meant to say a specific script, and uniqueness isn’t a requirement.

AI 53
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Operationalize generative AI applications on AWS: Part II – Architecture Deep Dive

AWS Games

The architecture that we describe here is a solution guidance to create non-player characters (NPC) for games using generative AI services. Each step in the pipeline can be an Amazon SageMaker Processing Job , but as of the writing this blog (April 2024), it does not natively support fine-tuning jobs in Amazon Bedrock.

AI 69
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Quest Feedback

Grumpy Gamer

Helping a NPC gets you a pet/sidekick [link] may I chime in? I like quests which turn out to be something completely different than you expect, and where the good writing/setup makes you forget that its a scripted event. Funny, and builds NPC character (which they don’t do much with after). Witcher 3 - Practicum quest.

Fighting 130