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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision.

Games 78
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Genshin Impact: miHoYo uses a combination of handcrafted assets and procedural generation to sustain its ever-expanding open-world environment. Polygon count and texture optimization to maintain performance. Enables dynamic world-building with non-repetitive assets. Challenges include: (i).

Art 52
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SpaceKraft! Physics Based Space Simulation Game Released on Steam!

Cocos

We can call SpaceKraft to be a physics engine challenge for Cocos Creator since it has more than 100 polygon collider objects almost each scene, an open world game with super detailled save system which records almos. It wasn’t easy, but we managed to reach this day, and SpaceKraft in released on Steam! ??

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SpaceKraft! Physics Based Space Simulation Game Released on Steam!

Cocos

It wasn’t easy, but we managed to reach this day, and SpaceKraft in released on Steam!

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I continued to learn and experiment with things like larger open worlds. This is when I first started really digging into world building. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization.

Dev 145
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Ultima Online’s 25th anniversary

Raph Koster

I saw a post on Reddit yesterday that asked “how come no other MMOs have done open world housing, besides ArcheAge ?” The fact of the matter is that the most frequently targeted gamer audience wasn’t born when UO came out. A lot of the folks streaming about games weren’t born yet either. The alpha logo.