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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Streaming is the most important feature missing for managing large scenes or open worlds. Visual scripting.

AAA 145
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.

Games 78
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The Evolution of Game Testing: How Modern QA Teams Adapt to Complex Gaming Landscapes

iXie gaming

The world of video games has undergone a remarkable transformation over the years, evolving from simple pixelated screens to immersive, open-world environments with complex narratives and stunning graphics. Games are inherently interactive and often non-linear, making it difficult to script every possible scenario.

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The Art and Science of Exploratory Testing in Game QA

iXie gaming

ET allows QA professionals to think like players, go beyond set scripts, and find important issues before they affect the gaming experience. We’ll discuss how to balance intuition with structure, share real-world success stories, and provide best practices for overcoming challenges. It’s an additional approach.

Art 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

At first just a bunch of notes and drawings, after analysis I do have already rough scripts, GDD’s and plenty of documentation. An open-world social simulation of a whole human civilization on Mars. So, when I’m working on something later on I can go back and trace my steps. How did you come up with the idea for Repunk?

Dev 160
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Sandbox vs themepark

Raph Koster

So… DikuMUDs started to add scripting systems , which were generally much more limited than the ones on LPMuds, but fit better with the whole “fill out some rows in a form to add content” development model. Carnage is the first Diku game where you really see stuff comparable to quests from World of Warcraft. It’s generic.

Sandbox 59
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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.