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Open-World Game Testing: Things to Consider

iXie gaming

Testing an open-world game can be complex and demanding due to the vast and interconnected nature of the game world. If your internal team can’t handle open-world game testing, seeking professional game QA services is highly recommended. But what is an open-world game? Boundaries and collision.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Genshin Impact: miHoYo uses a combination of handcrafted assets and procedural generation to sustain its ever-expanding open-world environment. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i). Enables dynamic world-building with non-repetitive assets.

Art 52
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings). Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.

Games 78
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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

“What interested us as game makers is the idea of building worlds that have depth and substance to them. Where players can navigate the terrain and feel a sense of history beneath their feet.” Transdimensional portals Nightingale is a first-person, PVE, open-world survival crafting game played solo or cooperatively online.

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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

If you want to have an enormous open world, some copy-pasting will be necessary, even for games with huge budgets. For example, you can make the same goblin (well, moblin) fort play entirely differently by placing it in ways that interact with the terrain around it. What I Would Do To Fix It You can't fix it. To be fair.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. Compare this to the variety of mobs in Doom and Quake maps, with terrain designed first and foremost for the NPCs. It's more paranoid than a Ubisoft game. Money sink.