Remove PC Remove Playtesting Remove Prototyping
article thumbnail

2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. They wanted to break away and create something different, so they started prototyping game ideas to work on. Dredge was one of three prototypes they created.

article thumbnail

Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

I always had a computer and loved PC games with strong atmospheres. It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. “I remember being 6 years old, watching my dad type commands on MS-DOS to launch DOOM 2.

Dev 239
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. They’d begin the minigame, which starts the reel spinning.

article thumbnail

Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. They’d begin the minigame, which starts the reel spinning.

article thumbnail

GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*).   Side note: The game is playable on PC and Mac using a Xbox360 Controller   Scanning an creature at night with the DNA-scan device.

article thumbnail

Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For Feedback from playtest sessions with friends or players is really important. I try to avoid wasting time with high-fidelity mock-ups.

Dev 138
article thumbnail

A New Era of Fighting Games

Sirlin

Mac / PC It seems both Fantasy Strike and Rising Thunder will have a solid focus on the PC platform. We've had Mac builds as well as PC builds from day 1 on Fantasy Strike, though I can't comment on other platforms right now. Anyway, one noteworthy thing about the Mac / PC platform is keyboard control.