Remove PC Remove Prototyping Remove Puzzle
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Gatera Studio’s ANTRO turns beats into gameplay

PreMortem.Games

platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. Create a barebones prototype of your game, only with the most essential features for it to work. For each week you need to create the prototype, you will need a year to finish the whole game. Play the demo now on Steam.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Kazimir’s staff is more than just a weapon, it’s a dynamic tool that players can use to solve puzzles, combat enemies, and cleanse the Miasma. When I’m prototyping, I keep adjusting the visuals until I feel something click in my heart, when it feels like it’s beautiful.” Selfloss is out on PC , PlayStation , Xbox and Switch.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

As an example, a puzzle minigame might feature consumable boosters or rewarded ads to help players in the levels, while a more complex standalone minigame might introduce a completely new monetized meta layer. Introducing minigames into your game also provides an opportunity to add new monetization elements.

Mechanics 236
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The Blueprint system allows for faster prototyping. Unreal Engine Supports multiple platforms but is more suited for console and PC-level graphics. Merits: Industry-leading graphics for immersive gaming experiences. Advanced physics and rendering tools for detailed environments.

Engine 52
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David Olamide’s joyous journey that led to an internship in his own company

PreMortem.Games

While quenching his curiosity Olamide stumbled upon Encarta Kids, an enchanting encyclopedia brought to life through games, puzzles, and quizzes. As he grew, his fascination extended to games such as Prototype, Need for Speed and GTA. That laptop became his digital playground. He was trying to do animation with Unreal at the time.

Balance 104
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. Summarizing: a professional well experienced with PC, with first-hand experience leading a team/company.

Studios 52
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The first big mistake most developers make is starting with pretty art, making a simple prototype, and then expect to develop the rest of the game the same way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it. Making a prototype. Well not really. are on the right path.