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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you.

Debug 124
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Issue with masking a render Texture

Cocos

Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Do render Textures not support alpha in cocos? Basic masking functionality without using the mask component.

Texture 40
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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

SDFs make specific textures that give a pixel a value for the distance corresponding to the boundaries of the image. So using the SDF we discussed allows the fonts to be filled in with the correct pixels, no matter the size, with the help of the SDF shader information. To fix this, the use of SDFs are used.

Render 98
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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. Simply put, Gaussian blur takes every pixel on an image and processes it with the following process. Final pixel value = sum of all (pixels * weights). name : the effect’s name.

Shaders 98
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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

Render 52
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Practical Tips for Optimizing Ray Tracing

Nvidia

Some ray-traced effects, like reflections or shadows, require support for out-of-frustum objects for rendering accuracy. Positions can be directly evaluated on ray hit and texture coordinates may be the only attribute required during any hit shader execution. Parallel mesh processing for instance data generation.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. The ZWrite Off and ZTest Greater are responsible for making the shader render the material behind other objects. Then we give it a type – Color.

Shaders 90