Remove Pixel Remove Shaders Remove Visual Scripting
article thumbnail

Top Tools and Software for Creating Visual FX in Games

iXie gaming

Other Specialized 2D Tools Pyxel Edit For games that use retro pixel art, Pyxel Edit is a must-have tool. Real-Time Engines (Unity & Unreal Engine) These versatile engines are now used for more than just game logic and rendering; they are powerful tools for creating visual effects (VFX).

article thumbnail

Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Thirdparty library updates: embree 3.13.0,

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Mesh 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. "2D Pixel" preset for textures), but until there was no easy way to configure all presets easily in a unified interface. For Godot 4.0, UÄ£is' original proposal. Minimap support in GraphEdit.