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Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. Thanks to lawnjelly, Godot 3.4 As a community effort, Godot relies on individual contributors to improve.
The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Files: Improve UX of drive letters ( GH-36639 ). Windows: Per-pixel transparency no longer lets mouse events pass-through ( GH-39914. Porting existing 3.2 plugins should be fairly straightforward.
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Please try it out and report any issue.
Android: Implement per-pixel transparency ( GH-51935 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ).
Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Back in summer 2019 we already knew Godot 4.0 branch at the begining of this year. For Godot 4.0,
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Please try it out and report any issue.
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Please try it out and report any issue.
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Please try it out and report any issue.
Scene from a 2D-pixel game called Gerel: Against the Corvus Empire , designed and developed by CGS grads. They turn the vision of game designers into a functional reality, writing the code that governs how a game behaves. Some hone in on game controls, trying to make them responsive and meaningful to players.
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