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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Although raster (pixel based) occlusion culling will not be available until Godot 4, some geometrical occlusion methods are being added to Godot 3. Thanks to lawnjelly, Godot 3.4 As a community effort, Godot relies on individual contributors to improve.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Files: Improve UX of drive letters ( GH-36639 ). Windows: Per-pixel transparency no longer lets mouse events pass-through ( GH-39914. Porting existing 3.2 plugins should be fairly straightforward.

Debug 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Please try it out and report any issue.

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ).

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Back in summer 2019 we already knew Godot 4.0 branch at the begining of this year. For Godot 4.0,

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Please try it out and report any issue.

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Please try it out and report any issue.

Mesh 52