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Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! VisualScripting And No-Code Solutions Bolt for Unity: This visualscripting editor within the Unity game engine allows you to build game logic without writing code.
Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Back in summer 2019 we already knew Godot 4.0 branch at the begining of this year. For Godot 4.0,
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).
Android: Implement per-pixel transparency ( GH-51935 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ). VisualScript: Allow dropping custom node scripts in VisualScript editor ( GH-50696 ).
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