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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Platform support : Google Play : Initial support added (not yet complete, to be finalized in future community releases). Migu Platform : Added support.

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Thimbleweed Park sales by store

Grumpy Gamer

The argument that players don’t want to play point-and-click on a console doesn’t hold water given how well we did on Xbox. For indie devs that don’t have money to advertise, you’re at the mercy of the platforms, and this goes for Steam, GOG and the others. All-in-all, I can’t complain.

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Thimbleweed Park sales by store

Grumpy Gamer

The argument that players don't want to play point-and-click on a console doesn't hold water given how well we did on Xbox. For indie devs that don't have money to advertise, you're at the mercy of the platforms, and this goes for Steam, GOG and the others. Given the large installed base of PS4, it's a tad confusing.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

.” In terms of the 2D art, the team was fortunate to find an artist that clicked. ” While the games unique features and visuals are undoubtedly impressive, Casals was quick to point out that managing the scope of the project has been one of the most challenging aspects of development. So, really it was a no-brainer!”

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Mobile 3D Games vs. Console Games: What’s the Future of Mobile Gaming?

Big Games

However, now it is possible with a blink of an eye, just one click away from your hands. If yes, this blog will identify some key points and how such technology is transforming the scope of games. Furthermore, this gaming also has exclusive content that is not found on mobile platforms. What Makes Console Games Stand Out?

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Midnight Girl , from indie studio Italic , oozes French cool.

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Friday Questions #2

Grumpy Gamer

I’d love to make a true point-and-click adventure in real 3D (not that fake 2D/3D). Don’t get me wrong, I love the C64, but I’m too used to modern tools and platforms. Do you think a bigger marketing campaign would have increased revenue to the point of making enough money to fully fund the next game?