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Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Prototyping This stage involves prototyping different ideas including level layout design, character design, gameplay elements and mechanics, and other core concepts, before finalizing them for the cemented stage of the game production process.

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Making the Golden Panda Coin

Sirlin

Playtesting showed that this worked just fine. We can use different textures. By making the background a rough texture and the figure a smooth texture, when light bounces off the coin it will be easier to separate the figure from the background. That’s very powerful, but you deserve it.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I will sometimes sketch out what I’m thinking on paper if necessary, but will always try to use the lowest fidelity needed, then prototype it to find out if it is good/fun/useful.” “For Feedback from playtest sessions with friends or players is really important. I try to avoid wasting time with high-fidelity mock-ups.

Dev 138
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A dramatic design shift for Spellstorm

Keith Burgun

We’ve only playtested it about 5-6 times – each time it was a blast , despite the balance being all wonked up – so I don’t want to get too deep into the details right now. That later evolved into… something that really isn’t like anything else I’ve seen. I’m really excited! The Value of Cards.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This finally leads me to prototyping and validation. But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I

Dev 160