Remove Point and Click Remove Prototyping Remove Puzzle
article thumbnail

Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Funny then that the game is made in Copenhagen, Denmark.

article thumbnail

Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

The point-and-click adventure unfolds in a stylish 1960s Paris that exudes both an inviting and eerie ambiance. Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” Funny then that the game is made in Copenhagen, Denmark.

Indy 118
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Except it’s from the monsters’ point of view! You can read more about that by clicking on any of these articles. Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games.

Tile 130
article thumbnail

How Much You Should Spend on Board Game Advertising

Brand Game Development

A puzzle-solving, tile placement board game for 1-4 players.” A lot of people obsess over CPC (cost per click) or impressions (number of ad views). What’s important about all the metrics above is that you want to watch the amount of revenue your ads are bringing in, not necessarily the cost per click. Eat villagers.

article thumbnail

How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. At this point, many readers might have noticed that Godot was created to develop games this way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it.

article thumbnail

My Elephant in the Room, Part 1

Designer Notes

Here are some screen’s from the game’s prototyping phase. Note that the point of the Energy system in Frontierville was to ration out progress (so you don’t burn out on the game) which creates friction and, thus, a potential microtransaction. This was an odd little moment in time, by the way.

Tile 98
article thumbnail

2021 Predictions #8 Three Growth Opportunities Unlocked by IDFA Depreciation

Deconstructor of Fun

These points are informed by my research into the topic and conversations I’ve had with platform operators and gaming and ad tech executives: When will ATT be made mandatory? For example CPMs in Word games may actually increase as they provide great traffic for puzzle games. Possibly, for some advertisers.