Remove Point and Click Remove Prototyping Remove Simulation
article thumbnail

How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

Many of you know that I’m in love with Tabletop Simulator as a testing tool. The 5 Benefits of Using Tabletop Simulator. I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1.

article thumbnail

The Art of the Paper Test: Catching Accessibility Issues Early

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. Many of you know that I am open and activate promoter of the Tabletop Simulator software available on the Steam store. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Need help on your board game?

Art 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. Prototype of a beach volleyball game by Julio Nazario. Protospiel conventions are based around prototype board games. Prototypes ranged from paper-and-pencil to full-on Game Crafter $100+ sets. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points.

article thumbnail

RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. The vehicles he programs also operate under the same rules.

Code 98
article thumbnail

How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Click here. In fact, I think the point of diminishing return is somewhere in the dozens before your own personal experimentation and experience teaches you more than broad exposure to games will. As long as you still have a broadband connection, you can download Tabletop Simulator , a $19.99 I rebalanced the Event Cards.

Dev 130
article thumbnail

How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later. At some point, no matter how simple your game, you’ll have someone who doesn’t read the rules.

Balance 130
article thumbnail

The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. This is a checklist I like to check off before I start final testing: Get the physical prototype ready. Just about every game has some variation of this concern at some point.