article thumbnail

Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. For me personally it spread me too thin across Art, SFX, Designs, Visual Scripting, Writing and Marketing Material.

Studios 104
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Visual scripting.

AAA 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Buildbox Tutorial: The Basics For Absolute Beginners (With Video)

SOVEREIGN MOON

This is because the Sovereign Moon Studios audience is interested in learning how to make games without having to code , so my focus will be on teaching you how to use visual scripting tools, which are built into Godot, instead. All of these nodes have nested properties that we can get access to if we double click on any node.

article thumbnail

GSoC 2019 progress report #3

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Project: Improvements To Visual Scripting System. Visual Script graph unification. Right-click menu. Visual Script tool script. Work done.

article thumbnail

GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like?

article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt. Manage game collectibles like gold, money or points. Let’s jump in!

Code 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

Mesh 52