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Block and Save is a physics puzzle game that the goal is to protect your target polygons/circles, let them stay on the arena safely : Mainly you move your polygons/circles, block computer’s polygons/circles which may knock your targets out of arena, or block targets that may actively rush out of arena!
Shuffle in One is a physics puzzle game that the goal is simple : Launch your polygon/circle, knock all target objects out of arena in one move only! Gameplay video: [link]
For instance, a model may also need to be under a certain polygon count, or it may need to be constructed in a way that will optimize the deformation and animation process. This involves tasks ranging from optimizing geometry (preventing undue strain on an artist's scene) to more complex requests.
In low poly style, everything in a game is made of geometrical shapes – polygons. In many titles, the number of polygons exceeds a million! This style can be a nice option for adventure, mystery, and puzzle games. The collage art style is a perfect solution for side-scrollers, indie, and puzzle-based games.
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