Remove Polygon Remove Rigging Remove Sprite
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Level of Detail (LOD) Management: Optimize Rendering Efficiency Through LOD the display presents simple models for objects in the distance yet shows detailed versions when objects approach which minimizes polygons with no sacrifice to graphical precision. Simplify Rigs: Remove unnecessary controllers, constraints, and bones.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Drawing a Spine-friendly character means you also need to draw parts of images that are normally obscured, as the visibility can change as the sprite moves. Rigging was then done for connecting mesh to bones and creating a skeletal frame. This improves the fill rate because pixels outside the polygon won't be drawn.

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