Remove Prototyping Remove Technology Remove UX
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Silkin’s professional trajectory mirrors the industry’s evolution, reflecting the rapidly changing landscape of VR and AR technology. As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets.

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Happy 5th Steam Release Anniversary

Greenheart Games

This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

It starts with a vast set of habitats and infrastructure, and a detailed development timeline based on solid known technology. Add-ons: the Logger Console and Doc Generator - by Zachary Shea, Programmer and UX design. My frequent hats are UI programming, UX design and tool development. Connect with me on Fosstodon or Twitter.

Build 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

General skills and knowledge required to work in film and games "The art challenges the technology, and the technology inspires the art." - Ed Catmull, co-founder of Pixar. Concept art software Concept artists use traditional and technological approaches to create their art, often working in 2D and 3D.

Film 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. There is a burgeoning community of Quest VR developers already publishing interesting Godot-based prototypes, and the stable 3.2 x maintenance releases, once they are ready. Supporting the project.

Feature 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Key issues covered in this panel discussion include: Biggest mistakes to avoid Creatively led vs. data led companies… and also vs. technology led? They get to a prototype level. And I think a lot of the friction that I see with startups oftentimes are business and creative folks who really don't understand the technology.

Games 52