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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Weve seen everything from the likes of PUBG x Jujustu Kaisen, to Puzzles & Dragons x Demon Slayer, Fortnite x Naruto, and Grand Summoners x One Punch Manto name a few historic examples. These abilities allow players to gain an advantage in the race to the finish line by grabbing or punching other competitors.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

Players race, jump and dash through three rounds of obstacle courses (maps). Similar to Fall Guys, there’s a lot of variation in the map types, which range from races to the finish line and team-based games to survival modes as sections of the map disappear. Visually, the game is very impressive, perhaps more so than Fall Guys.

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Final Fantasy 7 Rebirth Review

Keith Burgun

The best music is stuff like silly songs they write for the dog chasing sequences. The worst stuff is when they have to write the 18th Epic Trailer Edit version of One Winged Angel. And the Queen’s Blood puzzles are extremely well designed. I do feel like even the composers started to get bored near the end, though.

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2020 Predictions #10: Playbook to reach the Top of Sports Games

Deconstructor of Fun

This article in our prediction series will cover the Sports & Racing category. It is made up of four sub-genres - Realistic Sports ( such as MADDEN, FIFA, 8 Ball Poll ), Arcade Sports ( such as Golf Clash, Fishing Clash ), Realistic Racing ( such as CSR ), Arcade Racing ( such as Mario Kart ).

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Win Streak: the Gift That Keeps on Giving

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. The main goal is still beating levels.

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Interview: Jordan Weisman on Adventure Forge

Game Daily

We’re not racing towards AIs telling stories. Together they empower designers to create everything from text based interactive fiction, to visual novels, and all the way up to rich isometric RPGs like the Shadowrun games we made at Harebrained Schemes. GameDaily: How far are you using AI in Adventure Forge?

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