Remove Puzzle Remove Simulation Remove Tile
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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Titles like Match Factory , Triple Match 3D , and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category.

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Time Blast: Will it revive the Rest of the Genre?

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. It is no secret that puzzle games dominate a significant share of the mobile gaming market. It is no secret that puzzle games dominate a significant share of the mobile gaming market.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Playrix is one of the powerhouses in the puzzle genre thanks to Gardenscapes and Homescapes’ current success. Playrix has been trying out many interstitials, banners, videos and playable ads based on solving puzzles/saving animals by moving the pins in the right order. product management. Let’s look at Township as an example.

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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

In the first quarter of 2020 Supercell soft-launched their second title with a puzzle core - Hay Day Pop. On paper, Hay Day Pop seems like a smart move from Supercell: it’s a puzzle game for a simulation audience with a familiar character that got a face-lift. Hay Day Pop is Fishdom meet Hay Day with a tile blast mechanic.

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Godot Tactics RPG – 06. Anchored UI

The Liquid Fire

The best way to put grid lines on the ParentPanel would probably be through a texture, but we can simulate the same thing with a couple more objects. Once the preset is set to custom, there are three main pieces of the puzzle we’ll be looking at. This value is based on the stretch of our tile, plus any offset.

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Thankfully, your faithful crew at DoF are here to try and help you make sense of it, well, at least the very specific part of it related to puzzle games. Mat Baker has been making mobile games for 15 years. It made $5.1

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Donkeyspace AI Interview

Designer Notes

Allowing the player too much leeway to cram in as many cities as possible onto the map leads to many, many problems, but it’s especially a problem for games which adopt one-unit-per-tile as it reduces the space for maneuvering between cities, turning the map into a permanent traffic jam.

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