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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. When Ahmetcan isnt busy crafting and designing killer features, youll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. Succeed in the market. Download our free Hybridcasual Playbook.

Puzzle 52
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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. Energy use keeps you from playing all the strongest, best cards at one time.

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Growing Up with Board Games: The Power of Nostalgia

Brand Game Development

Brandon asked me to write a few guest posts for you all to give the perspective on games from someone who plays, but isn’t what most would consider a “hobby board gamer.” I’ll also be writing future posts like: . I actually forgot about this game until I sat down to write this post. ah memories.

Games 130
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How We Fulfilled the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. How Tasty Humans was manufactured is complicated and I intend to write a post about just that. Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. Problem 1: The Padded Envelope Affair.

Games 130
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How Much You Should Spend on Board Game Advertising

Brand Game Development

A puzzle-solving, tile placement board game for 1-4 players.” That includes writing blog posts, using social media, live-streaming the game, showing up on podcasts, and so on. When additional text is required, as with Facebook, Instagram, or Pinterest, a simple, straightforward description of the game goes a long way.

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Time Blast: Will it revive the Rest of the Genre?

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

Puzzle 52
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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

It’s only after starting and successfully running a marketing agency and having two successful Kickstarter campaigns that I feel like I understand it well enough to write about it. A puzzle-solving, tile placement board game for 1-4 players.” Don’t write off cons ! This is how we attracted attention.