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ZeniMax QA workers to strike over concerns about return to office mandate and outsourcing

GamesIndustry.biz

Hundreds of employees from ZeniMax Studios are striking today in response to its remote work policy and outsourcing of quality assurance work. Read more

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500+ World of Warcraft developers unionise

GamesIndustry.biz

By forming the World of Warcraft Game Makers Guild under the Communications Workers of America union (WoWGG-CWA), over 500 "designers, engineers, producers, artists, quality assurance testers, and more" have formed the "first wall-to-wall union at Activision Blizzard."

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Mortal Kombat developer NetherRealm lays off mobile team

GamesIndustry.biz

Unfortunately, yesterday Netherrealm’s mobile team was shut down," explained quality assurance analyst, Tony Lazzara. According to LinkedIn posts from former NetherRealm developers, at least 50 members of staff have been impacted by the cuts. Read more

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Room 8 unveils Highlight QA

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Services provider Room 8 has launched Highlight QA, its new quality assurance studio. Read more

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. QA as a Strategic Investment in Player Retention and Brand Equity Many developers still consider quality assurance a late-stage cleanup process. These insights guide future development and marketing priorities.

Art 52
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How Meta’s Oculus Studios Division reduces game development time and costs with Amazon GameLift

AWS Games

Advancing the art of virtual reality (VR) storytelling is one the primary objectives of Meta’s Oculus Studios, the division that publishes popular multiplayer games, including “Population One,” “Onward VR,” and “Beat Saber.” Advancing how each studio manages support, expansion, and maintenance across titles was also part of this vision.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Add to that a studio optimistically named ‘Team iNtuition’, and the rest is implied. But even within that, I often do things that add stress – like updating entwined systems, compounding features and adding more quality assurance testing for all the above, when already under a tight deadline.