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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Master the lag, sync the action, and let every match run smoother than an F1 car hugging the perfect racing line!

Games 78
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Allow directly instantiate scripts in scene tree ( GH-68648 ). Physics: Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool ( GH-67680 ). C#: Remove VariantSpanDisposer and use constants in stackalloc ( GH-69194 ). Editor: Fixes and improvements to Search Results dock ( GH-66574 ).

Beta 98
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Stunt supervisor: Fairy behind the scenes

Filmustage

Stunt coordinator Katie Rowe (link to the IMDb profile ) shared with us how crucial the pre-production stage is and script breakdown in particular (you may also be interested in reading Top 7 Best film production management software 2022 ). As we know the script breakdown process is tightly connected to movie scheduling and budgeting.

Film 52
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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. In the editor props are spawned procedurally – it took some time to organize scripts and meshes properly.

Art 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). The builds should be compatibile with Ubuntu 16.04

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ).

Bug 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. At first just a bunch of notes and drawings, after analysis I do have already rough scripts, GDD’s and plenty of documentation. For some, the idea of developing a game alone is daunting.

Dev 160