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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction.

Games 71
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The race for the Oscars: who will come out on top?

Filmustage

Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! Unfortunately, even the charming Bradley Cooper , Cate Blanchett , Willem Dafoe and Rooney Mara couldn't fix a drawn-out and rather boring script. Don't Look Up", dir. Dune: Part One", dir. West Side Story", dir.

Racing 52
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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. Almost every 3D asset is painted using only one atlas texture. Background.

Art 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). The builds should be compatibile with Ubuntu 16.04

Polygon 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. At first just a bunch of notes and drawings, after analysis I do have already rough scripts, GDD’s and plenty of documentation. For some, the idea of developing a game alone is daunting.

Dev 160
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). stable ( GH-48268 ). API documentation updates.

Bug 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). The builds should be compatibile with Ubuntu 16.04

Polygon 52