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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Master the lag, sync the action, and let every match run smoother than an F1 car hugging the perfect racing line! A well-optimized multiplayer game isnt just funits unstoppable.

Games 78
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LEGO 2K Drive Crashing: How to Fix It Easily

Game Errors

This new LEGO game is an awesome choice for racing game fans. Problematic game components: In case the required game components are missing or corrupted, you may end up encountering this problem in this new LEGO open-world racing game. Tick DirectX Shader Cache. But, there are excellent solutions to fix this problem.

Shaders 52
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Little Racer – 3D Art

The Knights of Unity

Rivals are supposed to win the slot-cars-like race set in a variety of worlds. To recreate the feeling of slot car racing the camera is set above the track, but using perspective view caused problems with visibility. We created 4 UV sets of each car and wrote a shader that swaps them. Background.

Art 52
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Maintenance release: Godot 3.4.2

Mircosoft Game Dev

Rendering: GLES2: Fix trunc shader function compilation on Android ( GH-56061 ). The illustration picture is from Quest Of Graal , a fast-paced combat platformer where up to 4 players race to catch the golden chalice. This reverts a change introduced in 3.4.1 which drastically reduced the sensitivity for analog joysticks.

Pixel 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Here are some of the main changes since 3.3-stable:

Polygon 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. Talk/demo: How I grow with grass shader | Krzysztof Jankowski ( w84death ). My story of learning shaders the hard way - by doing an awesome grass shader!

Demo 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Editor: Fix race condition in font preview generation which could lock the editor on first edit ( GH-48308 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

Bug 52