Remove Ray Tracing Remove Shaders Remove Simulation
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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects.

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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level.

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Flexible and Powerful Ray Tracing with NVIDIA OptiX 8

Nvidia

NVIDIA OptiX is a powerful and flexible ray-tracing framework, In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. NVIDIA OptiX is a powerful and flexible ray-tracing framework, enabling you to harness the potential of ray tracing. Rendered with Chaos V-Ray.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Easier ray-tracing integration for games with Kickstart RT In 2018, NVIDIA Turing architecture changed the game with real-time ray tracing. This scene highlights ray tracing, global illumination, ambient occlusion, and ray traced shadows, enabled through KickStart SDK.

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NVIDIA Rolls Out New Drivers for Vulkan Ray Tracing, Upgrades Quake II RTX

Nvidia

Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms. Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms.

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Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

In DirectX Raytracing (DXR) this self-intersection check would be implemented in an any-hit shader. For more information, see Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs. Figure 2 shows the sources of numerical error for secondary rays. edge1, mul(barys.y,