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The advancements in GPUs, raytracing, and game engines like Unreal Engine 5 and Unitys HDRP (High Definition Render Pipeline) have pushed real-time rendering to the forefront of game art innovation. This technique simulates realistic light behavior, creating lifelike reflections, shadows, and global illumination in real-time.
Six years ago, real-time raytracing was seen as a pipe dream. Six years ago, real-time raytracing was seen as a pipe dream. Working on Project Sol was an exhilarating experience, especially because it was our first dive into developing real-time content with consumer GPUs supporting real-time raytracing.
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Check out our top sessions below for those working in the gaming industry: RayTracing in Cyberpunk 2077 Learn how raytracing was used to create the visuals in the game, and how the developers at CD Projekt RED used extensive raytracing techniques to bring the bustling Night City to life.
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Samples illustrating usage in 3D, Compute, and RayTracing. New: RayTracing Samples Below is a screenshot of Microsoft’s Real Time Denoised Ambient Occlusion sample, containing Nsight Perf SDK instrumentation. To try this out yourself, simply open the sample’s solution file in Visual Studio, build, and run.
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