Remove Render Remove Scripting Remove Sprite
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assetManager.parser.parse() doesn't work for Uint8Array in native

Cocos

x-release/demo/Creator3.7.3_PartialScreenshot/assets/script/Screenshot2D.ts This way, you can create an imageAsset using Unit8Array data. github.com cocos/cocos-awesome-tech-solutions/blob/3.7.x-release/demo/Creator3.7.3_PartialScreenshot/assets/script/Screenshot2D.ts

Sprite 52
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Top Tools and Software for Creating Visual FX in Games

iXie gaming

With the right tools, you can turn simple sprites into stunning displays of art and movement. It offers a special environment for making detailed sprite sheets and animations, perfect for creating old-school, nostalgic effects. TexturePacker Optimizing sprite sheets is important for better performance, especially on mobile devices.

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D20 RPG – Combatants

The Liquid Fire

We will add animated sprites to represent both a hero and monster. It includes a collection of prefabs, scripts and sprites that we can use to play with. New Sprites There are three new sprites included. Combatant View Open the new script at Assets -> Scripts -> SoloAdventure -> Encounter -> CombatantView.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Editor: Fix error when dropping script into script editor ( GH-70580 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Editor: Fix error when dropping script into script editor ( GH-70580 ).

Beta 78
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[Share] 2D Post-Processing & Lighting Framework

Cocos

Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. Analysis of 2D Post-Processing Solutions Cocos Creator currently lacks built-in support for post-processing in the 2D render phase, requiring developers to explore various approaches to achieve the rendering goals.

Render 52
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D20 RPG – Board

The Liquid Fire

Create a new folder inside of “Scripts”, named Board. Then create a new C# script named BoardData in that folder and add the following: using UnityEngine; [CreateAssetMenu] public class BoardData : ScriptableObject { public int width; public int height; public int[] tiles; } There are three fields defined in our simple data class.

Tile 52