Remove Render Remove Scripting Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 78
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Because the computer won’t render the next frame until all the needed calculations are done! Before we start. This struggle is visible for the player as a freezing screen.

Terrain 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Skip rendering when the UI element Opacity is 0.

Render 52
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

The list of all global script classes (and their icons) is no longer stored in the project.godot file. Core: Move global script class cache to separate file ( GH-70557 ). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). Rendering: Fix scaling issue in draw_line and similar methods ( GH-69851 ).

Beta 99
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Cocos Creator 3.7.3 from the Cocos Dashboard.

Terrain 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. TextMeshPro. Universal RP.

Asset 52
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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. Expertise on visuals like lighting, rendering, shaders, etc. I posted a challenge for aspiring developers to identify as many specific features and systems as they could spot. My expertise is in gameplay, so that’s where I will be focusing.