Remove Scripting Remove Shaders Remove Terrain
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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Vertical Slice Breakdown - Dragon Age Veilguard

Ask a Game Dev

Expertise on visuals like lighting, rendering, shaders, etc. Expertise on visuals like lighting, rendering, shaders, etc. I posted a challenge for aspiring developers to identify as many specific features and systems as they could spot. My expertise is in gameplay, so that’s where I will be focusing.

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Cocos Creator v3.8.5 beta released

Cocos

Fixed the issue where the URL parameter of custom script templates was invalid and improved the creation script file name validation process. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the issue where the URL parameter of custom script templates was invalid and improved the creation script file name validation process. Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint.

Beta 40
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. .

Asset 52
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. x and the shader used is almost identical (should be easy to port). To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed some npm libraries not working due to the use of ‘use strict’ when building scripts. Fixed crash issue when baking high-precision Lightmap for the terrain.

Terrain 52