Remove Scripting Remove Sprite Remove Terrain
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

Games 78
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D20 RPG – Pathfinding

The Liquid Fire

However, it will include one of most requested features that the previous lesson was missing – tiles of different terrain types, and how that can affect move cost. It holds a single sprite that is filled with white pixels. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

Tile 52
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GDNative is here!

Mircosoft Game Dev

As some of you might have heard, we were working on a module that lets you use shared libraries as scripts. It is a module for Godot that adds a new "scripting language" to it. I put "scripting language" in quotes because it's not a language. A method in a Native script is just native machine code.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. Overriding properties like script variables, or sprite color via modulate property, allows to make asset variations easily. One example is the debris particles interacting with 2D terrain.