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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing Scripting: Reduce Overhead & Boost Efficiency Key Issues & Solutions - Update() Overhead: Multiple objects invoke Update() reduce performance. Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . These sorts of interactions have to be explicitly scripted. . TextMeshPro. TextMeshPro is the ultimate text solution for Unity.

Asset 52
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed some npm libraries not working due to the use of ‘use strict’ when building scripts.

Terrain 52
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Cocos Creator v3.8.5 beta released

Cocos

Fixed the issue where the URL parameter of custom script templates was invalid and improved the creation script file name validation process. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the issue where the URL parameter of custom script templates was invalid and improved the creation script file name validation process. Fixed the issue where multiple bones were added in the skeleton texture layout in the project settings, but there was no scrollbar.

Beta 40
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Emitting particles manually is not only possible from script. Additionally, a 3D vector field texture can be provided for use with vector fields generated in Maya or other tools. They now fully work in 4.0.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixes • Fixed bundle script dependency on import-map that could not be reused across projects. Fixed an issue where the project script in the extension could not load in the emulator. Fixed bug with import plugin script exceeding 500KB. Fixed an issue where the auto-atlas texture compression configuration failed.

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