D2 log 074 – New level format
Catnip Games
JUNE 20, 2023
Everything is just one big texture. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. This gives me freedom in level design and saves work making tiles… tileable. So it’s RGBZ.
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