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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

They only write what is needed (no redundant information), keep the ordering of sections and are simple enough to understand changes by just looking at the diff. Visual scripting. What we realized is that visual scripting really shines when combined together with the premade behaviors mentioned in the previous section.

AAA 145
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. ” “For just two developers I think we took on too much work”, shares Hartley.

Studios 104
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. Materials and shaders. Unfortunately, the visual material editor from Godot 2.1

Render 52
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Godot gets a new Inspector

Mircosoft Game Dev

It also allows writing custom plugins to customize the looks, like in the image below: New Spin-Slider for numerical editing. Same goes for dictionaries, which can be visualized and edited within their parent objects: Future. Here's all the new features that come with it: Control-based instead of Tree.

Editing 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Scene: Write node groups on a single line when saving a.tscn file ( GH-52284 ).

Mesh 52