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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

Engineering could mean working in simulation software, B2B stuff, graphics, user interface, server engineering, and so on. Designers are probably the hardest to find something nearby, a UX designer position or maybe working in training/simulation software or casino games would be a decent fit.

Dev 59
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

You can now export typed dictionaries from scripts and benefit from a much improved Inspector UX to assign the right keys and values. Not content to stop there, Lander-vr also significantly improved the editor UX for ReflectionProbe and VoxelGI by making their gizmos less intrusive (in GH-99920 , GH-99969 , and GH-100370 ).

Beta 106
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Let’s say someone becomes a game developer, but realizes the gaming industry is not for them for whatever reason. What opportunities there for game developers, particularly designers, outside of the video game industry? I imagine one of them is your former job at the gambling industry.

Ask a Game Dev

Simulation/Training/Educational design. You are correct in that it is possible to transfer that body of knowledge over to the other gaming industry that is casino machines. Beyond that, here are some other roles that game design skills could transfer to. Tabletop, board, or card game design. It's still game design, just not in video games.

UX 52
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“Put that planet to the left!”

Played with Fire

So today we’re going to talk about UX (user experience) in virtual reality games and tell you about the most interesting solutions we used in our game Stargaze! Good UX practices for VR. That’s why we gathered all the best UX practices we know, all based on the example of Stargaze. Stargaze – cosmic VR game.

UX 52
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iXie’s Guide to Mastering Cross-Platform Compatibility Testing for Your Game

iXie gaming

Enhanced user experience (UX). Test on Emulators and Simulators Once you have selected your frameworks and engines, it’s time to test your game for cross-platform compatibility using emulators and simulators. Test on Actual Devices Testing your game for cross-platform compatibility on simulators and emulators isn’t enough.

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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

With a knack for puzzles, arcades, and simulation games. Hybridcasual puzzle games follow the hypercasual model closely with respect to user experience (UX). Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany!

Puzzle 52
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Happy 5th Steam Release Anniversary

Greenheart Games

After days of brainstorming and discussions, we settled on the idea of making a game dev simulator. Our intention was to make a game dev simulator where the player would have finer control over the decisions of what to focus on during game development. We were the very first simulation game on the Store. Right: release graphics.