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GeoGen – Procedural Terrain and Planet Generator

Game From Scratch

GameFromScratch.com GeoGen – Procedural Terrain and Planet Generator Today we are checking out GeoGen, an application for generating terrain/landscapes as well as planets procedurally, from JangaFX, the creators of EmberGen and the free Game Texture Viewer.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation. Polygon count and texture optimization to maintain performance. Automate texture creation and material variations.

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D2 log 074 – New level format

Catnip Games

Everything is just one big texture. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. This gives me freedom in level design and saves work making tiles… tileable. So it’s RGBZ.

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Tiles editor progress report #3

Mircosoft Game Dev

Terrains are the more powerful replacement of autotiles. Unlike autotiles, terrains can support transitions from one terrain to another, as a tile may define several terrains at once. Terrains are grouped into terrain sets. Terrains will support hexagonal and isometric shapes. Coming next.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

Modern Quake tools have much better lighting controls than 25 years ago, including alpha masked texture-based shadows and some nice ambient light configs, but it's still pretty primitive by today's standards and I had to iterate a lot to balance the shadowing vs. the self-illumination for a natural look.

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. 2D noise textures are really useful when creating cloudy or wavy effects. 2D noise textures are really useful when creating cloudy or wavy effects. Noise texture.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed crash issue when baking high-precision Lightmap for the terrain.

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