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When players enter a game world, their first connection isn’t with the mechanics or narrative. It’s with the art. According to MoldStud’s research on art style and engagement, 72% of players say visuals directly impact their enjoyment. The right visual style doesn’t just attract players; it holds them, moves them, and brings them back. From the biome-rich expanses of Horizon Forbidden West to the cinematic, emotionally charged realism of Senua’s Saga: Hellblade II , today’s top games use visual
About Contact Us Advertising Cookies Privacy Policy Terms & Conditions MCV/DEVELOP News, events, research and jobs from the games industry Home Business News Development News Video Game Release Dates Events Jobs Subscribe 30 Under 30 DEVELOP/JOBS Digital Editions [From the industry] Day Off Interactive, a new game studio focused on strategy and simulation games, launches in Dublin Guest Author 7 hours ago Business News , Development News , Highlight , PC Share Facebook Twitter LinkedIn This
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Building roguelikes that leave room to demonstrate mastery even when facing extreme challenges in environments defined by RNG, procedural content, and permadeath.
The weekly pace of beta snapshots returns with a bang! While the overall number of changes might be smaller, that’s simply a logical consequence of a much tighter scope on what can be integrated at this stage, with even generic bugfixes given a higher scrutiny. Regression fixes are our number one priority as we grow closer to the end of the beta period, and our contributors have been putting in the work to make that happen; shoutouts to everyone who’s lent a hand!
You’ve polished your build, synchronized your marketing, and scheduled your launch. But one overlooked TRC requirement from Sony, a broken suspend/resume flow flagged by Xbox, or a mismatched age rating on Nintendo can bring your launch to a sudden halt. Console compliance testing isn’t red tape; it is a safeguard for your timeline, budget, and brand.
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
GameFromScratch.com Godot vs Unity – Which to Choose in 2025? Choosing a game engine is never an easy task, especially when you are just starting out and don’t even know what questions to ask! Today we look at two of the most popular game engines, the open-source Godot game engine and the juggernaut Unity game engine and hopefully help to The post Godot vs Unity – Which to Choose in 2025?
We would like to welcome JetBrains as a Platinum Sponsor of the Godot Foundation. The support from JetBrains means a lot to us, so we would love to thank them for enabling us to keep improving the engine for everyone. If you’re not already familiar with JetBrains, they build great developer tools, with some very helpful game development-facing features.
Ever wondered how the stunning visuals of your favorite video games come to life? It’s far more than just lines of code or compelling narratives. Game creation is a collaborative symphony of artistry, design thinking, and meticulous production, transforming initial raw sketches into the immersive, playable worlds we explore. At the very heart of this intricate process are game art production companies.
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Home News RedOctane Games is a new studio dedicated to "advancing the rhythm game genre" The team includes developers from Guitar Hero and DJ Hero, helmed by Vicarious Visions' former s
Hi everyone! I’m working on a UI system in Cocos Creator 3.8.6 , and I’m trying to implement localization for multiple languages (e.g. English, Cyrillic) while using the same texture/atlas for rendering styled text. My goal is to render all supported characters as part of a single texture atlas - not switching fonts per language, to maintain consistent visuals (style, color, effects).
Short answer - since you have no experience at all with anything, use [ RPG Maker ]. If you can't afford the retail price, wait for a Steam sale - it goes on sale quite often. For a longer answer as to why you should use RPG Maker, read on. In the words of the inestimable Gin Rummy from the Boondocks, we can divide all knowledge in the world into one of three categories: Known knowns - things we know Known unknowns - things we realize that we don't know Unknown unknowns - things we don't realize
Players expect instant, click-to-play experiences across any device, and Amazon GameLift Streams helps customers build these experiences for games and streaming application use cases. While playing video games traditionally relies on the Windows operating system, Amazon GameLift Streams can run Windows-based games, or applications, on a Windows or Proton runtime.
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Home Features "We've had to evolve." The long-awaited first games from ProbablyMonsters indicate a surprise change of tack Former Bungie head Harold Ryan founded ProbablyMonsters in 201
Talking Tabletop Design With Alex White Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" width="560" height="314" allowfullscreen="allowfullscreen" For this two-parter, I spoke with tabletop designer Alex White from Plane Sailing Games to discuss the challenges of tabletop and strategy design. We spoke about making historically accurate games, and his latest game: … The post Talking Tabletop Design With Alex White appeared first on Game Wisdom.
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Home News Genshin Impact Genshin Impact to be sunset on PlayStation 4 Developer cites "limitations related to hardware performance and platform application size" as main reasons Image credi
GameFromScratch.com JetBrains Sponsors Godot at Platinum Level The Godot Foundation now has a new Platinum Level sponsor, the software development tools maker JetBrains. JetBrains makes a number of IDEs for a variety of languages that work on Mac, Windows and Linux. Perhaps of most relevance to game developers is their Rider IDE which recently got a free The post JetBrains Sponsors Godot at Platinum Level appeared first on GameFromScratch.com.
Engineered for Engagement: How Tech-Driven Micro-Games Capture Player Attention Josh Bycer josh@game-wisdom.com In a world filled with distractions, capturing and holding a player’s attention has become a remarkable design challenge. Micro-games, with their brief and focused gameplay loops, have risen to meet this challenge. These small-scale games are crafted to offer instant … The post Engineered for Engagement: How Tech-Driven Micro-Games Capture Player Attention appeared first on Game
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Home News Day Off Interactive is a new Ireland-based studio "focused on strategy and simulation" games The "experienced" team operates "100% remotely" and works a four-day w
About Contact Us Advertising Cookies Privacy Policy Terms & Conditions MCV/DEVELOP News, events, research and jobs from the games industry Home Business News Development News Video Game Release Dates Events Jobs Subscribe 30 Under 30 DEVELOP/JOBS Digital Editions [From the industry] Green Man Gaming reveals new charity bundles initiative and APAC expansion Guest Author 7 hours ago Business News , Consoles , Highlight , PC , Publishing , Retail Share Facebook Twitter LinkedIn This is a press
Six Fantastic Indie Games to Play Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly indie game showcases cover the many games we play each week on the channel. Games shown are either press keys, demos, or from my own collection. 00:00 Intro 00:14 exophobia 1:33 The Paradogx incident 2:48 … The post Six Fantastic Indie Games to Play appeared first on Game Wisdom.
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Home News Digital Foundry goes independent Publication buys back outstanding shares following offer from parent company IGN Entertainment Image credit: Digital Foundry News by Sophie McEvoy Staff W
About Contact Us Advertising Cookies Privacy Policy Terms & Conditions MCV/DEVELOP News, events, research and jobs from the games industry Home Business News Development News Video Game Release Dates Events Jobs Subscribe 30 Under 30 DEVELOP/JOBS Digital Editions Amiqus will sponsor the MCV/DEVELOP Women in Games Awards 2025 Vince Pavey 8 hours ago Business News , Event News , Highlight Share Facebook Twitter LinkedIn Amiqus are sponsoring the MCV/DEVELOP Women in Games Awards 2025 , which
Microsoft Actions have Swiftly Pivoted the Public Perception of Xbox Game Pass Josh Bycer josh@game-wisdom.com Xbox Game Pass has long been the cause of debate. It’s been able to shift Xbox units for years without much by way of a major exclusive release because of its cost-effective price. On the flip side, it’s furthered the … The post Microsoft Actions have Swiftly Pivoted the Public Perception of Xbox Game Pass appeared first on Game Wisdom.
Hi everyone, I’m currently using Cocos Creator 3.8.6, and I’m targeting a Web build (WebGL) for my project. I’m trying to convert a shader from Shadertoy to use it within Cocos Creator, but I’m not sure how to properly translate the shader code or set up the necessary uniforms. 🔗 Shader I’m trying to convert: I understand that Cocos Creator uses.effect files and a slightly different shader structure, so I’m a bit lost on how to adapt this GLSL code.
TechTarget and Informa Tech’s Digital Business Combine. TechTarget and Informa TechTarget and Informa Tech’s Digital Business Combine. Together, we power an unparalleled network of 220+ online properties covering 10,000+ granular topics, serving an audience of 50+ million professionals with original, objective content from trusted sources. We help you gain critical insights and make more informed decisions across your business priorities.
Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Home News Diablo general manager Rod Fergusson announces departure from Blizzard "It's time for me to step away [.] and see what's next," says Fergusson Image credit: Rod Fergusson
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