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FTC banning 'restrictive and exclusionary' noncompetes in the U.S.

Game Developer

The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios.

Studios 317
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How accessible are game engines, and how much is still to be done?

GamesIndustry.biz

Game development is, in some ways, more accessible than ever. Between the ease-of-use of engines like RPG Maker to the release of titles like Game Builder Garage that gamify the act of development itself, there are countless ways into game development that do not require previous experience of coding or design. The opportunity for creation with engines like Unreal, Unity and more is enormous.

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ESA says members won’t support any plan for libraries to preserve games online

Game Developer

Libraries' attempts and proposed plans for archiving older games don't strike a chord with the ESA, which still thinks it remains publishers' burden.

Games 363
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. A rookie zookeeper straps on their bodycam and begins making the rounds on their first-ever night shift. But soon, you discover that things are far from normal in this zoo. A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages.

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Inside Rare’s new solar-powered Barn X

GamesIndustry.biz

About a year ago, one of Rare's fans noticed something on Google Maps. The Xbox developer's offices are at the heart of Manor Park, a huge area of land surrounded by trees, ponds and greenery, which the studio fully owns. It moved there in 2001 and the complex is made up of a central building and four barns – A, B, C and D. Then last year, Google revealed the existence of a fifth barn, and one substantially bigger than all the others.

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Godot x The Forge Collaboration Over

Game From Scratch

GameFromScratch.com Godot x The Forge Collaboration Over We reported back in December 2023 of a collaboration between Google, The Forge and Godot focused on improving Android support in the Godot game engine. Essentially Google paid for several months of The Forge development time focused on Android improvements, although the major improvement of Vulkan optimization will help all […] The post Godot x The Forge Collaboration Over appeared first on GameFromScratch.com.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect. This is very intentional, according to Founder and Game Director Dmitry Svetlow.

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Embracer CEO Lars Wingefors: "I'm sure I deserve a lot of criticism"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Lars Wingefors, CEO of the Embracer Group, has acknowledged the backlash against himself and his company in the wake of mass layoffs and studio closures. Speaking to GamesIndustry.biz after the group announced it would be split into three , Wingefors told us he has been "taking a lot of hits and criticism, both internationally and in Sweden.

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Brackeys Returns – Making Godot Tutorials

Game From Scratch

GameFromScratch.com Brackeys Returns – Making Godot Tutorials Brackeys is perhaps one of the largest, if not the largest, tutorial YouTubers for the Unity game engine. In 2020 Brackeys suddenly called it quits posting a goodbye video on YouTube. That seemed to be the end of this influential channel, until the entire Unity runtime fee fiasco occurred and […] The post Brackeys Returns – Making Godot Tutorials appeared first on GameFromScratch.com.

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Mistral Large and Mixtral 8x22B LLMs Now Powered by NVIDIA NIM and NVIDIA API

Nvidia

This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge. This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge text-generation AI models are supported by NVIDIA NIM microservices, which provide prebuilt containers powered by NVIDIA inference software that enable developers to reduce deployment times f

AI 82
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Alone in the Dark dev Pieces lays off staff following revival's release

Game Developer

The remake of the original 1992 Alone in the Dark only just released this past March, but Embracer's not said much about how well it has (or hasn't) sold.

Dev 337
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.

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Embracer Group splits into three: Everything you need to know

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has announced its split into three separate companies. The three entities created will independently publicly listed on Nasdaq Stockholm. These companies are currently being referred to as Asmodee Group, Coffee Stain & Friends, and Middle-Earth Enterprises & Friends – although the latter two will be given a new name at a later date.

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Major Marble now on IndieDB and Steam

Indie DB

Complete challenging puzzles in Puzzle Mode or create awe-inspiring tracks in Sandbox Mode. Customize your courses and enjoy fully simulated physics!

Sandbox 89
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All Unity Muse are capabilities now available in the Editor, plus 3 new updates

Unity Blog

Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.

AI 78
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Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)

Game Developer

Tools outside of the mainstream, made by just one person, a group of friends, or a small team… all asking “what if”, and then exploring how their tool can empower creation in an idealistically creative way.

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What is FlatBuffers?

That One Game Dev

FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization. The post What is FlatBuffers? appeared first on That One Game Dev.

Dev 72
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Atari relaunches Infogrames, acquires Totally Reliable Delivery Service

GamesIndustry.biz

Atari has announced the revival of the Infogrames brand, relaunching it as a publishing label. Infogrames will focus on publishing and acquiring IP, the first of which being Totally Reliable Delivery Service, which it purchased from Tiny Build. The terms of the acquisition were not disclosed, but Atari said it includes the 2019 game, its trademarks, and "underlying property.

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Unreal Engine 5.4 Released

Game From Scratch

GameFromScratch.com Unreal Engine 5.4 Released Epic Games have just released Unreal Engine 5.4 first previewed at the GDC 2024 State of Unreal. There are as always hundreds of new features in UE 5.4, but a big focus in this release is on the new animation tools built directly into Unreal Engine. This will prevent animators […] The post Unreal Engine 5.4 Released appeared first on GameFromScratch.com.

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Cthulhu's Reach now in Early Access

Indie DB

Our journey with 'Cthulhu's Reach: Devil Reef' has led to our most ambitious game yet. After nearly two years of work, we're exploring new features and engaging the community through Early Access, aiming for a release around Steam Scream 2024. Our project.

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How the small team behind Against the Storm kept scope in check

Game Developer

Determined to keep from overscoping on Against the Storm, developer Eremite Games built a practical process to predict how long it would take to make the "Rainpunk" citybuilder.

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Gamer Deep Lore, Exhibit #2. Fringeworthy.

The Bottom Feeder

My first edition copy, released 1982. This rare collectable is now worth … about as much as I originally paid for it. This is my first edition copy of Fringeworthy, out in 1982. It was one of my favorite games, the first alternate world RPG. Basically, each character was "Fringeworthy," so you could travel to alternate worlds. Where Hitler took over the world, or you had to marry a catgirl, or Cheetos were blue, or something like that.

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"We never really thought anyone was going to make a Playdate game"

GamesIndustry.biz

It's now been two years since the hotly anticipated launch of Panic's handheld, the Playdate. 70,000 units had been sold as of February 2024 , and Panic revealed a few more stats about its cranky yellow console last week , to celebrate its anniversary. 150,000 games have been sold since the March 2023 launch of the Playdate storefront, Catalog, representing $544,290 in revenue for the developers behind them.

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Cutting QA Cost - Insights on Outsourcing vs Inhouse Teams

Rocket Brush Studio

Software testing cost estimation is pivotal in software development, simplifying tasks, and supporting comprehensive project management. As we navigate the complexities of determining the cost of software testing, it's crucial to evaluate the average cost of software testing through different approaches——outsourcing versus in-house teams. This analysis sheds light on software testing cost savings and delves into aspects such as QA software testing salary, software tester salary, and software tes

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Murder On Space Station 52

Indie DB

I break down the process of taking my physical hand-drawn art and creating an in-game scene for my upcoming game Murder On Space Station 52.

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Embracer CEO Lars Wingefors hopes to stick around until at least 2041

Game Developer

Fresh from cutting 1,400 jobs and shuttering numerous Embracer studios, Wingefors reassures investors he's here for the long haul.

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Valeo unveils in-car XR racing game at SXSW

Unity Blog

Valeo Racer is an in-vehicle, XR game, combining the real-world driving environment and virtual 3D elements to create a unique and immersive experience.

Racing 83
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FTC bans non-compete clauses

GamesIndustry.biz

The Federal Trade Commission today published a final rule banning non-compete clauses in contracts. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism, including from the more than 8,500 new startups that would be created a year once non-competes are banned," FTC Chair Lina M. Khan said in announcing the rule.

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Unity AI Muse Tools Review

Game From Scratch

GameFromScratch.com Unity AI Muse Tools Review Unity have recently announced that all 5 in development Unity AI tools are available inside the Unity editor. They have also made a 2 week free trial available for everyone to test them out. So that is exactly what we have done, going hands-on with Muse Sprite, Muse Texture, Muse […] The post Unity AI Muse Tools Review appeared first on GameFromScratch.com.

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Dungeon Inn - Demo Update 2

Indie DB

Dungeon Inn - Demo Update: Changed UI/UX at 'Manage Inn' New Events, Fame, Inn Ability, New language Added(French)

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Gamedev.world launching Global Games Fund to support devs in emergent territories

Game Developer

'Any developer, anywhere, and in any language, deserves access to funding structures and opportunities to make great games.

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What do you believe are the easiest and the toughest real world sport to translate into video games? My guess is Golf being the easiest since there are so few active objects at any given time.

Ask a Game Dev

I suspect you're asking from a technical perspective, since the "business" answer is that the easiest game to translate is the one that stands to make a good profit, and the hardest game to adapt is the one that won't sell. The number of active objects don't really matter all that much, we've got tech like the Dynasty Warriors games where we can have hundreds and thousands of moving dudes at once.

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Amazon, Google threaten to take over the living room | 10 Years Ago This Month

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactl

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Error in visual studio code

Cocos

error - Property ‘node’ does not exist on type ‘DebugViewRuntimeControl’.ts(2339) I get the above error in Visual Code when opening a cocos project. This class does extend the component class. Node according to the documentation exists in the component class. I am using CocosCreator 3.8.2. How do I fix this ?

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