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From national calendar days to religious holidays, seasonal events are a great way for mobile games to find new and exciting ways to drive player engagement. We’ve updated the blog post with new seasonal event implementation examples and best practices for introducing seasonal events into your mobile game.
In this blog post, we would like to highlight some examples of how Pride showed on mobile during this year’s Pride month. — Zooba (@ZooBattleArena) June 20, 2022. The company has been recognized by the Human Rights Campaign as one of the best places to work for LGBTQ+ equality in 2022. pic.twitter.com/5d91viGQQ2.
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. To figure out what makes a brand collaboration successful, let’s look at some recent examples of in-game collaboration events in mobile games.
Merge Puzzle: Gossip Harbor One of the most common places to encounter storytelling elements on mobile is within the puzzle genre, and while this might sound unconventional, it’s all relatively seamless in practice. Gossip Harbor (source: GameRefinery platform).
Casual strategy games have definitely made their mark in 2022. Masters of simulation, this studio is renowned for making popular sim games for mobile. But not only is it the first to make it to mobile, it’s also the first one to be free to play. Summoners War: Chronicles is yet another MMORPG to make it to mobile.
A larger drop can be identified if we compare Q2 2023 to Q2 2022. Thus, when every pixel of the old games seems to be explored up and down, DLC (downloadable content) might become a good option to sugarcoat things. Released back in 2022, the game takes its inspiration from the widely popular Piano Tiles series by Umoni Games.
In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Changing the resolution of a finished mesh (for a mobile game, for example) requires an even less detailed model to run efficiently, forcing the modeler to recreate it from scratch.
. - Executive of a small developer who has till date amassed well over 100M installs on mobile The end of discovery also means that there will be no indie breakouts from small indie developers. Join one of the few powerful game companies taking over mobile. Exit mobile. Instead, the indie developers will have three options.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobile gaming giant King. While this is a decrease from previous years—$153 m in 2022 and $158m in 2023—the steady number of deals indicates continued VC interest in startups founded by ex-ATVI employees.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention).
Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement?
The Core Thesis Behind the Skillz Content Fund At its heart, the Skillz Developer Accelerator is designed to nurture studios capable of building high-quality, skill-based games. The lifetime value (LTV) of a skill-based gaming user can range from $20 to well over $100, significantly outpacing ad-supported mobile games. Lets dive in.
Competition is fierce in the mobile game market, but even more so for developers of casual and hyper-casual games. So, what can mobile game developers do to increase the chances of their games performing well? Similar to popular games, the success of viral content is often down to it being relatable and fulfilling certain needs.
Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. With this framework in mind, we can explore how different eras of the industry have oscillated between content and distribution innovation.
2022 was incredibly eventful (as you can read about below) and we are looking forward to starting the new year with all of you in a few days! 2022 GAMES AWARDS: And the winner is… The Biggest News Item of 2022 Looking back, 2021 was truly booming in terms of game news. 2022 has been the opposite. Subscribe here!
State of the Mobile Games Market The Western mobile games market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B Noticeably, Tencent’s PUBG Mobile and Garena’s Free Fire were both down 37%.
The concept of a mobile game is worth thousands or even millions of dollars, which may not be enough. Some games, like Honor of Kings and PUBG Mobile, generate billions of dollars annually. For instance, in 2022 alone, Honor of Kings generated a whopping $1.8 billion in revenue. But what’s the secret?
In the report All About Games – European Key Facts 2022 from Videogames Europe and the European Game Developer Federation ( EGDF ), we get a detailed insight into both consumer behaviour and professional activities in -you guessed it- Europe. Most people play on their mobile phone (68%), followed by console (58%) and PC (48%).
Follow Nebo on everything mobile growth > @eniac W hen AppTrackingTransparency was introduced, many predicted the doom and gloom situation and the death of mobile gaming. It's no secret that Match 3 is the most competitive mobile gaming genre. moment for many folks in the mobile gaming industry, including Playrix.
billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from 2023 when Supercell fell out of the top 10 mobile publishers. In late 2022 you can see the update cadence increase from once a while to monthly and then to multiple times a month.
This adds parity with Ogg Vorbis audio tracks, and will be a welcome addition for users who want to load user-generated content at runtime (including non-game audio applications). Physics Ever since its inception in late 2022, godot-jolt has slowly become the de-facto 3D physics engine for many of our developers.
With the technology and tools we’re developing alongside our partners, we want to foster a community for our namesake game that is able to create their own content and benefit from it, and immerse themselves in content that others have made and shared.” ” Core to Avalon will be player-created content.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company. Hay Day has exceeded $2B. Both amazing.”
AWS Session Highlights Harnessing generative AI to create unlimited content within game worlds : Saltwater Games details the generative AI architecture of “Resurgence,” an upcoming free-to-play, post-apocalyptic, open-world crafting and survival game. Explore real-world use cases for a variety of generative AI services and solutions.
An essential data platform for all mobile gaming studios. Well, one of the biggest trends in mid-core games is growing your business on mobile and beyond. In 2021 the Mid-core category continued to dominate on the revenue side, bringing 45% of all In-App Purchase (IAP) revenues in mobile markets (excluding China, Japan, and Korea).
On December 12th, 2022, Brawl Stars removed its loot boxes, replacing it with a ‘direct purchase’ system for acquiring content. This calculation excludes December 2022, which boosted revenue due to the winter holidays). This move shocked many within the industry and generated polarized opinions among experts.
His first game, the mobile RPG Soulvars , started out as a passion project. However, I wasn’t content with this and decided to create my own games by hand using pencils and notebooks.” Ginolabo , or Gino for short, is a Japanese self-taught solo game developer. Developing my first game was a complete learning experience for me.
With advancements in technology and software, 2D animation has become a more affordable and less time-consuming art form than its 3D cousin, making it a popular choice for industries such as mobile gaming, commercials and educational content.
Moving forward in 2022, even though the global games market took a small hit of -5.1%, as per Newzoo , it was still the second biggest entertainment industry after the TV industry as it was worth $182.9 Global Games Market Revenue in 2022. billion and once again surpassed the revenue generated by the Movie and Music Industry combined.
5- Edit the content of Podfile as follow target '<projectname>' do # Comment the next line if you don't want to use dynamic frameworks use_frameworks! Copyright (c) 2017-2022 Xiamen Yaji Software Co., Copyright (c) 2017-2022 Xiamen Yaji Software Co., A file with name of “Podfile” will be generated.
Tower of Fantasy was launched in the global markets in August 2022, luring players to the game with its “Genshin with an MMO experience” headlines. Although, in these types of games, whenever there is a new content update, there is also a revenue spike, which can be shown in the case of Tower of Fantasy.
This stands in contrast to a post-COVID revenue drop of 5% for 2022. Mobile gaming is dominant across the world, with an expectation of 2.8 Games that were delayed from 2022 include hits like Hogwarts Legacy, The Legend of Zelda: Tears of the Kingdom, and the forthcoming Starfield. Total industry revenue will hit $187.7
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobile games market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
Making Call of Duty free Back when CoDO was conceived, consoles didn’t officially exist in China, AAA Mobile gaming was not yet a ‘thing’ and PC gaming mostly happened at Internet Cafes, where gamers paid to sit in front of computers to play, watch videos, eat, smoke and chat.
In a global study, more than 50% of mobile gamers who downloaded a new game, had heard about it at least one week earlier 2. Retain a loyal audience There are thousands of mobile games out there and marketing efforts across the board are often very similar resulting in a monotonous advertising landscape. 4 Greyser, Werner.
TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? As the Supercell blog post stated a year ago, “ We are establishing this new team to pursue a specific goal: assemble and enable the best talent in North America to create what’s next across any platform, not just mobile. Subscribe here!
Since the start of the year, there have been 7,800 announced layoffs so far in 2024 , compared to 10,500 for all of 2023 and 8,500 in 2022. Each has let go of a similar portion of its workforce. It would be naive to assume the bloodletting will cease any time soon.
The report shows that $19 billion has been funneled into Web3 gaming-related projects since 2018, with almost half that coming in 2022. In 2022, 811 Web3 games were launched, with 14 canceled. “The Web3 gaming market continues to grow, albeit slower after the 2022 market correction,” states the report.
We're talking about massive layoffs across the tech industry and gaming in particular, new mobile game studios from NetEase and Nintendo, Playtika's latest earnings report, the dramatic and sudden collapse of FTX and the ongoing creator royalty debate going on in the world of NFTs. ? Subscribe here! year-over-year, comprising 54.9%
This implies that players switch between mobile, PC, and console. Developers are now using AI for natural language processing (NLP), procedural content generation, and personalized gaming experiences. More Robust Franchises Have Gone Mobile There’s a significant increase in the use of smartphones in 2023. Approximately 6.92
Preferences: The top five genres show how much mobile and casual games influence the market. 64% use mobiles – 12% only play on smartphones. 78 % of parents make all or most of the content decisions for their kids (78%), while 17% opt for a hybrid approach that involves their kids’ input. 54% use consoles.
Mobile continued to search for growth in the post-IDFA world. source: Newzoo reports The engagement and spending boom ended in 2022 and was replaced by high inflation, high-interest rates, a careful investment environment, layoffs, and wars. The inflation in EU and US is above 3% today. And that is a good thing for the industry!
Year Apex Legends Fortnite 2020 13,093,785 191,302,008 2021 67,563,911 338,845,462 2022 99,458,463 312,730,506 2023 17,333,097 71,906,471 The following smooth line graph shows the trend of active peak players over the last three years. Platform preferences: Both Fortnite and Apex Legends are available on mobile, PC, and console.
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