This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
From national calendar days to religious holidays, seasonal events are a great way for mobilegames to find new and exciting ways to drive player engagement. We’ve updated the blog post with new seasonal event implementation examples and best practices for introducing seasonal events into your mobilegame.
We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
If you’re looking for ways to improve player retention for your mobilegame, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. The best in-game collaboration events are often mutually beneficial. Simulation RPG Vikingard collaborates with TV show, Vikings.
Diablo Immortal also builds on its narrative by periodically adding expansions, which add additional playable areas introduced through new story content. For example, when the game added Stormpoint to the world map, a new main storyline quest was added to encourage players to explore this new area.
— Zooba (@ZooBattleArena) June 20, 2022. League of Legends: Wild Rift (Riot Games). Behind the scenes, Riot Games has partnered with organizations supporting LGBTQIA+ populations, for example, ILGA-Europe. Beatstar featured on their Twitter page a drag queen artist Pabllo Vittar, whose song is also playable in the game.
Going the extra mile with your game and adding in just a few more features or touches does make a difference. Casual strategy games have definitely made their mark in 2022. You’d think that army games and a relaxing experience wouldn’t mix. So ads won’t ever spoil what is arguably a perfect mobilegame.
A larger drop can be identified if we compare Q2 2023 to Q2 2022. Players can also unlock various masks with unique abilities and customize their character through the in-game shop. Thus, when every pixel of the old games seems to be explored up and down, DLC (downloadable content) might become a good option to sugarcoat things.
Our suggestion to all the game developers out there is to make the most out of these safe harbors while they still offer that sweet protection from the raging storm. Firstly, pretty much all of their users are engaging with their service through their mobile devices in addition to TV screens. And that’s a lot of eyeballs.
In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Changing the resolution of a finished mesh (for a mobilegame, for example) requires an even less detailed model to run efficiently, forcing the modeler to recreate it from scratch.
Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games. With that in mind, are mobilegame studios missing out on an important opportunity here to boost engagement?
Whats the size of the real-money skill gaming market? The Core Thesis Behind the Skillz Content Fund At its heart, the Skillz Developer Accelerator is designed to nurture studios capable of building high-quality, skill-based games. Skill-based gaming is still a relatively young sector, but its growth trajectory is undeniable.
Competition is fierce in the mobilegame market, but even more so for developers of casual and hyper-casual games. So, what can mobilegame developers do to increase the chances of their games performing well? Put simply: the mobilegame market is currently seeing a lot of hybridization.
In the second edition of The Alumni Effect, we’re focusing on another industry powerhouse: Activision Blizzard, which also includes the mobilegaming giant King. This pattern aligns with broader VC trends in gaming: a surge in deal-making during 2021-2022, followed by a decline that remains above pre-pandemic levels.
The concept of a mobilegame is worth thousands or even millions of dollars, which may not be enough. Some games, like Honor of Kings and PUBG Mobile, generate billions of dollars annually. For instance, in 2022 alone, Honor of Kings generated a whopping $1.8 It involves making users pay for the game.
With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobilegame studios are acquiring new players (UA) and keeping those players in your game (player retention).
State of the MobileGames Market The Western mobilegames market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B A game that really fell during 2022 losing nearly half of its revenues in the process.
Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. Each cycle typically lasts about a decade and directly shapes how games are created, distributed, and consumed. Enter the Play Pendulum.
Follow Nebo on everything mobile growth > @eniac W hen AppTrackingTransparency was introduced, many predicted the doom and gloom situation and the death of mobilegaming. It's no secret that Match 3 is the most competitive mobilegaming genre. Our products need to be reinvented to fit the new reality.
2022 was incredibly eventful (as you can read about below) and we are looking forward to starting the new year with all of you in a few days! 2022GAMES AWARDS: And the winner is… The Biggest News Item of 2022 Looking back, 2021 was truly booming in terms of game news. 2022 has been the opposite.
With the technology and tools we’re developing alongside our partners, we want to foster a community for our namesake game that is able to create their own content and benefit from it, and immerse themselves in content that others have made and shared.” ” Core to Avalon will be player-created content.
Visitors to the Play and Learn Lounge could also play video games streamed from Amazon Luna while learning about the studios and services involved in the development process. the #1 casual game launch of 2023 : Scopely’s Monopoly Go! Explore real-world use cases for a variety of generative AI services and solutions.
On December 12th, 2022, Brawl Stars removed its loot boxes, replacing it with a ‘direct purchase’ system for acquiring content. This calculation excludes December 2022, which boosted revenue due to the winter holidays). And new Brawlers not part of the Pass can be purchased outright or through in-game currency.
With advancements in technology and software, 2D animation has become a more affordable and less time-consuming art form than its 3D cousin, making it a popular choice for industries such as mobilegaming, commercials and educational content.
In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of MobileGames Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobilegames company. Hay Day has exceeded $2B.
Moving forward in 2022, even though the global games market took a small hit of -5.1%, as per Newzoo , it was still the second biggest entertainment industry after the TV industry as it was worth $182.9 Global Games Market Revenue in 2022.
Tower of Fantasy was launched in the global markets in August 2022, luring players to the game with its “Genshin with an MMO experience” headlines. Although, in these types of games, whenever there is a new content update, there is also a revenue spike, which can be shown in the case of Tower of Fantasy.
An essential data platform for all mobilegaming studios. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets. Arguably one of the best ads for a mobilegame ever made. Access all previous predictions here.
This stands in contrast to a post-COVID revenue drop of 5% for 2022. The number of people paying to play games will grow by more than 7.3% Mobilegaming is dominant across the world, with an expectation of 2.8 By 2026 “the global games market will generate yearly revenues of $212.4 billion this year.
Retain a loyal audience There are thousands of mobilegames out there and marketing efforts across the board are often very similar resulting in a monotonous advertising landscape. Gamers are taking notice with 56% of those surveyed saying nearly all or many mobilegaming ads are repetitive 6. 4 Greyser, Werner.
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobilegames market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. If you look at the top 30 new downloaded games in 2022, what you’ll find out is that none of them was a hypercasual game. Missed a previous newsletter? year-over-year).
of total revenue ( Earnings Release ) Slide from quarterly report In the prepared statements from the publisher, one can read that CEO Robert Antokol states that Playtika takes credit for the great performance they have seen in the casual market: “We saw excellent results from our casual games which grew 14% year-over year. Subscribe here!
IMHO, this makes it a different situation from the Second Dinner core team (of Marvel Snap fame), who were already used to working together at delivering top-level content and was easier for them to become operative. generated $75 million in its first two months of launch - 2 ) Give the game a go and let us know what you think!
This blog post presents data and findings from an annual survey of professional video game developers conducted by Amazon Web Services (AWS) during October and November, 2022, alongside details about new AWS for Games solutions and customer stories. The video game industry continued its rapid transformation in 2022.
Ratings : Among parents with children who play games, 84% say they are aware of ESRB ratings and 74% regularly make use of the ratings system. 78 % of parents make all or most of the content decisions for their kids (78%), while 17% opt for a hybrid approach that involves their kids’ input. 17% were for ages ten and over.
Written by Jesper Gustavsson , Director of Product at SYBO Games and a games industry veteran with 10 years of experience in building and operating mobilegames as a product manager. In 2012, Microfun transitioned into the mobilegaming industry with the release of “Super Model” (an RPG fashion game).
Guest post by Kenneth Landen , Director of Product at Hit Factor Executive Summary In the ever-evolving landscape of mobilegaming, Supercell's Brawl Stars has undergone a remarkable resurgence, transforming challenges into triumphs. The Brawl pass is also a key component to quest content depth and goal setting in the game.
In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience. Given the lack of copyright enforcement, all western games were pirated, making premium games a losing proposition.
Its immense potential to revolutionize the sector and dramatically enhance game immersion is what has made this technology popular. Developers are now using AI for natural language processing (NLP), procedural content generation, and personalized gaming experiences. As of 2022, the eSports market was about USD 1.38
Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world.
If you have been following the DoF newsletter and blog for the last year, you might have seen some of my articles on blockchain games, including a prediction piece. a16z saying “It’s still early for crypto” in 2022. The rules of the game are not established yet, and, as a game developer, you are expected to create them.
Expect more acquisitions, new game releases and revenue diversification efforts (also outside mobilegames) from Playtika, as it prepares to bulk up before an imminent 2020 IPO. Also, a Revenue by Strategic Segment graph showcasing a 41% contribution to overall revenues through their mobilegaming portfolio (“Digital”).
Fastforward to September of 2022 and the game, Marvel Snap, is finally out globally after a considerable amount of time in soft launch. Each Season Pass has both free and paid content, and the free content is indicated with a "Free" tag in the corner of the pass. What’s the best way to describe Marvel Snap?
The game has failed to see an uplift ever since mid-2019 when the battle pass was first introduced into the game. Clash Royale’s gacha driven collection economy with a fairly limited amount of content has been evidently too shallow for a battle pass leading to long-lasting impacts to a game’s revenue stream. Yes, please!
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content