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Elon Musk announced that he will open a studio and “Make games great again”

PreMortem.Games

The real issue in the industry is not the concentration of content creators under publishing labels, but rather the shift in economic power towards platform holders. In 2023, 8 of the 10 largest companies active in the games industry were gatekeepers, several of which, like Apple, don’t even make games.

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Consumer spending on VR content dipped by 10% in 2023

GamesIndustry.biz

Consumer spending on virtual reality content reached $844 million in 2023. The figure represents a 10% decline year-on-year, according to a new report from analytic firm Omdia. Omdia attributed the dip to global inflationary pressures and the underperformance of headsets such as Meta Quest 3, PSVR2, and Pico 4. Read more

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Roblox saw $655.3 million in Q1 revenue, with 14.5 billion 'engaged hours'

Game Developer

credits its "strong performance" for 2023's first quarter to its player base's user-creator content constantly attracting new users. Roblox Corp.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Airships: Conquer the Skies is still going strong on Steam and Stark keeps adding new content to the game to keep the community interested. ” The post Wrapping up 2023 • Celebrating the life and works of solo developers appeared first on PreMortem Games. The game is successful enough for me to support myself.

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Hypercasual games market is shrinking, still 3.7 billion downloads last 3 months

PreMortem.Games

Comparing total downloads of Q2 2023 to Q1 2023, we see a decrease of about 5%. A larger drop can be identified if we compare Q2 2023 to Q2 2022. The smallest fall of 6% concerns all the other countries combined (similarly to Q1 2023). The market has shrunk from 3.9B installs over the past three months.

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Nexon's revenue grew by 20% in 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Maple Story publisher Nexon has released its 2023 fiscal year earnings report; the firm posted record-breaking revenue, which grew by 19.7%. Read more

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From extra content to extra revenue: DLC works best for strategy games

PreMortem.Games

Top image: Europa Universalis IV expansion, Lions of the North Downloadable content (DLC) has become an essential tool for game developers and publishers. It enhances the gameplay experience, provides additional content, and attracts new players. With the rise of live-service games, releasing constant new content has become crucial.

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